Sunday, January 30, 2011

Halo Reach

In my opinion Halo has been one of the best shooters of all time and has definatly evolved throughout the years.  Not only is it getting more difficult but it is also challenging users to be smarter with their gaming leaving them their gun, wits and surroundings to outsmart their opponent.  Unfortunatly there are things that are lacking in this game but I'm sure that'll be fixed by the time we see the next title.

The maps in reach are really very simple and really have little detail to them.  Still this makes it a challenge for the average gamer to get from point A to point B without getting their head taken off.  Although there is little detail your enemies tend to blend in with the background a lot in the game causing sniper and swat games to be really interesting.

Now shooting a gun is one thing but taking consideration about your recoil is a whole new animal...This is not a new idea, but really this is the first time I have seen recoil displayed in your aim sights.  This makes a very interesting type of play which make people slow down and pick their shots more carefully.  Of course if your right next to someone and you want to take off their dome, by all means fire away, but if you want that perfect head shot you best be sure that both circle's realign before firing your next shot.

Throughout the years shooters have changed so much, creating a whole giant pot of game play variations.  My favorites for Halo are snipers and swat.  Each of these causes you to really hone in on your special skills, one of which being to be able to successfully get head shots... Consistently!  The 2nd of course is the "no scope" which if you can master this your in pretty good shape.  The "no scope" hasn't changed much just beware of that recoil it'll be the death of you if your not careful.

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